I have a 2D array made of “cells”. In these “cells”, I can have “towers” for my tower defense game.
My “towers” have range, for example “3”, which says that from the origin cell, the tower can shoot “Creeps” that are 3 cells (or closer) away from itself.
What I need is an algorithm that can (recursively?) look at all the cells “in range”.
I found the Minesweeper recursion to be closest to this, but there sure must exist an algorithm specifically for this? TY.
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