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I searched a lot on the internet to find a C# implementation that could allow to cache immutable objects using weak references in order to reduce the memory footprint (similar to .NET String.Intern).

In my case, I need to cache multiple list of products and the same product can be present in each list:

  • Total amount of products in the database is 7 millions
  • We end up with 10 millions objects in memory after loading everything
  • After removing duplicates, it drops to 3 millions, meaning that caching those objects would reduce the memory footprint significantly.

I have found an old post asking for such feature but nobody was able to propose an implementation https://stackoverflow.com/questions/10923682/any-weak-interning-collections-for-immutable-objects

I have made an implementation but I need to be sure it is production-ready and that there is no race condition or other threading issue hidden into this code.

// Inspired by: http://www.nesterovsky-bros.com/weblog/2014/01/08/WeakTable.aspx public static class ObjectCache<T> where T : class {     #region Inner classes      public enum ElementState : byte     {         Uninitialized = 0,         Initialized = 1,         Finalized = 2     }      private class Element     {         public readonly T Value;         public ElementState State;          public Element(T value)         {             State = ElementState.Uninitialized;             Value = value;         }          ~Element()         {             if (State == ElementState.Initialized)             {                 State = ElementState.Finalized;                 WeakReference<Element> state;                 Values.TryRemove(this, out state);             }         }          public override int GetHashCode()         {             return Value.GetHashCode();         }     }      private class WeakEqualityComparer : IEqualityComparer<object>     {         private readonly IEqualityComparer<T> _innerComparer;          public WeakEqualityComparer(IEqualityComparer<T> innerComparer)         {             _innerComparer = innerComparer;         }          public new bool Equals(object x, object y)         {             if (x == y) return true;              var xRef = x as WeakReference<Element>;             var xElem = xRef == null ? x as Element : GetTarget(xRef);              var yRef = y as WeakReference<Element>;             var yElem = yRef == null ? y as Element : GetTarget(yRef);              if (xElem == yElem) return true;             if (xElem == null || yElem == null) return false;              // If xState is finalized, then we are within the Finalizer and we want to             // search by reference to specifically remove this item.             if (xElem.State == ElementState.Finalized) return false;              // If we are looking for an element but this one is currently being finalized,             // we dont want to return it because it is going to disappear from the cache soon.             if (xElem.State == ElementState.Uninitialized && yElem.State == ElementState.Finalized) return false;              return _innerComparer.Equals(xElem.Value, yElem.Value);         }          public int GetHashCode(object obj)         {             return obj is WeakReference<Element>                 ? (GetTarget((WeakReference<Element>) obj)?.GetHashCode() ?? obj.GetHashCode())                 : obj.GetHashCode();         }     }     #endregion Inner classes      private static readonly ConcurrentDictionary<object, WeakReference<Element>> Values = new ConcurrentDictionary<object, WeakReference<Element>>(new WeakEqualityComparer(EqualityComparer<T>.Default));      public static int Count => Values.Count;      public static T Intern(T item)     {         if (item == null)             return null;          Element initialElement = new Element(item);         WeakReference<Element> weakInitialState = new WeakReference<Element>(initialElement, true);         Element newElement;         do         {             newElement = GetTarget(Values.GetOrAdd(weakInitialState, x =>             {                 initialElement.State = ElementState.Initialized;                 return weakInitialState;             }));         } while (newElement == null);          return newElement.Value;     }      public static TRef GetTarget<TRef>(WeakReference<TRef> value) where TRef : class     {         TRef target;         value.TryGetTarget(out target);         return target;     } } 

In this code, there is a WeakReference with trackRessurection active held against every item and when one of them is garbage collected, the finalized is catched and used to clean itself from the ConcurrentDictionary. I have identified the following cases that could be problematic:

  • Two threads try to add the same item at the same time (should be handled by the ConcurrentDictionary)
  • An item is being finalized while another thread tries to Intern the same item (should be handled by the Equals and the while loop)

Is there any other weird condition?

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