I’m running a home brew campaign that takes place in a haunted state park. The players usually fight against ghosts and animals, but will on occasion have to fight a human being. Since there are real-world consequences for killing someone, self-defense or not, should I allow the players to kill someone, and deal with a total derailment of the game as the police investigate the murder and question the players and all of the NPCs? Or, should I have some kind of Deus ex machina moment to prevent that from happening?
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