I built a variant of connect4 in python.The game just runs in the command line.

It is on a 7*7 board and the players take turns putting tokens in a column (the token falls down) **OR** turn the board by 90Β° to the left or right and the tokens fall down again, creating a different board setting, but putting in no tokens this turn.

I would like to have some feedback on the implementation of the game logic and my python codeing style π

`from string import ascii_uppercase class TFBoard(): def __init__(self): self.width = 7 self.height = 7 self.columns = range(1, self.height + 1) self.rows = ascii_uppercase[:self.width] self.matrix = [[0 for h in range(0, self.height)] for w in range(0, self.width)] self.endGame = False self.winner = 0 self.playerTurn = 1 self.turnNumber = 1 def flatMatrix(self): return [value for array in self.matrix for value in array] def drawBoard(self): col = ["3[0m", "3[91m", "3[31m", "3[97m", "3[92m"] def drawInLoops(i, j): if i == self.height: if j == 0: # bottom left corner print(" ", end=f"") else: # bottom letter row print(f"{col[1]}{self.columns[j-1]}{col[0]}", end=f" ") else: if j == 0: # left number column print(f"{col[1]}{self.rows[-i-1]}{col[0]}", end=" ") else: # squares # drawn matrix is 1 higher and wider than self.matrix print(f"{col[2]}[{col[0]}", end="") piece = self.matrix[j - 1][self.height - i - 1] if piece == 1: piece = f"{col[3]}X{col[0]}" elif piece == 2: piece = f"{col[4]}O{col[0]}" elif piece == 0: piece = " " print(f"{piece}", end="") print(f"{col[2]}]{col[0]}", end="") for i in range(0, self.height + 1): for j in range(0, self.width + 1): drawInLoops(i, j) print("") print("") # new line after board for better looks def putToken(self, player, column): # find first nonzero entrie in column from top notification = f"New Player {player} token in column {column+1}" for i in range(self.height - 1, -1, -1): if i == 0 and board.matrix[column][i] == 0: self.matrix[column][0] = player print(f"{notification}, row {self.rows[i]}") return if board.matrix[column][i] != 0: if i == self.height - 1: print(f"COLUMN FULL!\nCan\'t place token in column {i}.") else: self.matrix[column][i + 1] = player print(f"{notification}, row {self.rows[i+1]}") return def checkWin(self): # check for win by column def checkColumns(): # go through columns for c in range(7): column = self.matrix[c] for r in range(4): # start points r start = column[r] if start != 0 and all(token == start for token in column[r:r + 4]): print(f"Win by column for player {start}") print(f"{self.rows[r]}{c+1}-{self.rows[r+3]}{c+1}") self.endGame = True # check for win by row def checkRows(): # go through rows for r in range(self.height - 1, -1, -1): # write rows as lists row = [self.matrix[c][r] for c in range(7)] for c in range(4): start = row[c] if start != 0 and all(token == start for token in row[c:c + 4]): print(f"Win by row for player {start}") print(f"{self.rows[r]}{c+1}-{self.rows[r]}{c+4}") self.endGame = True def checkbltrDiagonals(): for c in range(4): for r in range(4): diagonal = [self.matrix[c + x][r + x] for x in range(4)] start = diagonal[0] if start != 0 and all(token == start for token in diagonal): print(f"Win by diagonal bltr for player {start}") print(f"{self.rows[r]}{c+1}-{self.rows[r+3]}{c+4}") self.endGame = True def checktlbrDiagonals(): for c in range(4): for r in range(3, 7): diagonal = [self.matrix[c + x][r - x] for x in range(4)] start = diagonal[0] if start != 0 and all(token == start for token in diagonal): print(f"Win by diagonal tlbr for player {start}") print(f"{self.rows[r]}{c+1}-{self.rows[r-3]}{c+4}") self.endGame = True checkColumns() checkRows() checktlbrDiagonals() checkbltrDiagonals() def checkDraw(self): if all(x != 0 for x in self.flatMatrix()): return True def applyGravity(self): for i in range(7): self.matrix[i] = [x for x in self.matrix[i] if x != 0] self.matrix[i] += [0 for _ in range(7 - len(self.matrix[i]))] def rotateLeft(self): self.matrix = list(list(x) for x in zip(*self.matrix))[::-1] def rotateRight(self): self.matrix = list(list(x)[::-1] for x in zip(*self.matrix)) def gameLoop(self): print("---NEW GAME") self.drawBoard() while self.endGame is False: print(f"---Turn {self.turnNumber}:") turn = input(f"Player {self.playerTurn}, make your move.\n(1,2,3,4,5,6,7,L,R)\n---") if turn not in ["1", "2", "3", "4", "5", "6", "7", "l", "L", "r", "R"]: print(f"WRONG INPUT {turn}!\nInput must be L, R or an integer between 1 and 7.") continue if turn == "L" or turn == "l": self.rotateLeft() self.applyGravity() elif turn == "R" or turn == "r": self.rotateRight() self.applyGravity() elif int(turn) in [1, 2, 3, 4, 5, 6, 7]: self.putToken(self.playerTurn, int(turn) - 1) self.checkWin() if self.endGame is True: self.winner = self.playerTurn break if self.checkDraw(): break self.playerTurn = 1 if self.playerTurn == 2 else 2 self.turnNumber += 1 self.drawBoard() if self.winner == 0: print(f"DRAW!") else: print(f"Player {self.winner} won in {self.turnNumber} turns!") self.drawBoard() return self.winner board = TFBoard() board.gameLoop() `