Private Proxies – Buy Cheap Private Elite USA Proxy + 50% Discount!Private Proxies – Buy Cheap Private Elite USA Proxy + 50% Discount!Private Proxies – Buy Cheap Private Elite USA Proxy + 50% Discount!Private Proxies – Buy Cheap Private Elite USA Proxy + 50% Discount!
    0
  •   was successfully added to your cart.
  • Home
  • Buy proxies
  • Extra features
  • Help
  • Contact
  • Login
  • 50% OFF
    BUY NOW!
    50
    PROXIES
    $19
    --------------------
    BUY NOW!
    BUY NOW!
    BUY NOW!
    BUY NOW!
    BUY NOW!
    $29
    $49
    $109
    $179
    $299
    --------------------
    --------------------
    --------------------
    --------------------
    --------------------
    PROXIES
    PROXIES
    PROXIES
    PROXIES
    PROXIES
    100
    200
    500
    1,000
    2,000
    TOP SELLER
    BEST VALUE
    For All Private Proxies!

I am creating a PixelShader in which I only want to render specific pixels based on a condition. In this case, the condition is “time“. Each Vertex in my object has a float value representing a point in time; on my controlling form I have a TrackBar control which is locked to the minimum and maximum points of time in my object. This allows me to view only the vertices that are “alive” at the specified point in time. The pixel shader I came up with is rather straight-forward:

float4 PSMain(PixelShaderInput input) : SV_Target {     float4 result = 0;     if (!IgnoreTime) {         if (input.Time <= CurrentTime)             result = input.Diffuse;     }      return result; } 

The property IgnoreTime is set on the ObjectBuffer while the CurrentTime is set in a standalone (later to be expanded) TimeBuffer. Again, these are straight-forward so I know they aren’t the issue.

I believe either a value is incorrect, or the shader isn’t doing what I think it’s doing. I have stepped through the C# side and all of the values are lining up properly; when I update the TimeBuffer, it reflects the TrackBar value, and when I update the ObjectBuffer it reflects the IgnoreTime property on the object which is set to false. When I create the object, I properly assign the correct time values to each Vertex. I am unable to step through the shader code and so I am confused as to what is going on.


Questions

The way I’ve written the shader, I believe it is setting up a completely transparent color, then if the current object shouldn’t ignore time, and the time for the current pixel is less than or equal to the current time in the buffer, then set the result to the specified color instead; finally, return the result. Seems simple enough, but the object doesn’t render to the screen at all (unless it’s always completely transparent).

  • Is there something I am forgetting to do here?
  • Is the HLSL code doing what I believe it to be doing?

✓ Extra quality

ExtraProxies brings the best proxy quality for you with our private and reliable proxies

✓ Extra anonymity

Top level of anonymity and 100% safe proxies – this is what you get with every proxy package

✓ Extra speed

1,ooo mb/s proxy servers speed – we are way better than others – just enjoy our proxies!

50 proxies

$19/month

50% DISCOUNT!
$0.38 per proxy
✓ Private
✓ Elite
✓ Anonymous
Buy now

100 proxies

$29/month

50% DISCOUNT!
$0.29 per proxy
✓ Private
✓ Elite
✓ Anonymous
Buy now

200 proxies

$49/month

50% DISCOUNT!
$0.25 per proxy
✓ Private
✓ Elite
✓ Anonymous
Buy now

500 proxies

$109/month

50% DISCOUNT!
$0.22 per proxy
✓ Private
✓ Elite
✓ Anonymous
Buy now

1,000 proxies

$179/month

50% DISCOUNT!
$0.18 per proxy
✓ Private
✓ Elite
✓ Anonymous
Buy now

2,000 proxies

$299/month

50% DISCOUNT!
$0.15 per proxy
✓ Private
✓ Elite
✓ Anonymous
Buy now

USA proxy location

We offer premium quality USA private proxies – the most essential proxies you can ever want from USA

100% anonymous

Our proxies have TOP level of anonymity + Elite quality, so you are always safe and secure with your proxies

Unlimited bandwidth

Use your proxies as much as you want – we have no limits for data transfer and bandwidth, unlimited usage!

Superfast speed

Superb fast proxy servers with 1,000 mb/s speed – sit back and enjoy your lightning fast private proxies!

99,9% servers uptime

Alive and working proxies all the time – we are taking care of our servers so you can use them without any problems

No usage restrictions

You have freedom to use your proxies with every software, browser or website you want without restrictions

Perfect for SEO

We are 100% friendly with all SEO tasks as well as internet marketing – feel the power with our proxies

Big discounts

Buy more proxies and get better price – we offer various proxy packages with great deals and discounts

Premium support

We are working 24/7 to bring the best proxy experience for you – we are glad to help and assist you!

Satisfaction guarantee

24/7 premium support, free proxy activation and 100% safe payments! Best reliability private proxies for your needs!

Best Proxy Packs

  • 2,000 Private Proxies $600.00 $299.00 / month
  • 1,000 Private Proxies $360.00 $179.00 / month

Quick Links

  • More information
  • Contact us
  • Privacy Policy
  • Terms and Conditions

Like And Follow Us


Copyright ExtraProxies.com | All Rights Reserved.
  • Checkout
  • Contact
  • Help
  • Home
  • My Account
  • My Cart
  • News
  • Privacy Policy
  • Proxy features
  • Proxy packs
  • Terms and Conditions
Private Proxies – Buy Cheap Private Elite USA Proxy + 50% Discount!
    0 items