In SmoothHistogram3D, the x- and y-axes are in the form of the original input; 0 maps to 0 and 1 maps to 1, etc. However, the z-axis returns a probability rather than a quantity (or approximate quantity). (I think that’s correct, at least.) Is there any way to make the z-axis return the number of points in that area? Maybe the probability times sample size? Thank you!
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