I have app for Android with OpenGL. It uses GPU-heavy effects and on “slow” GPUs this leads to low FPS. Is there a way, how to detect “slow” GPU during app start and disable those effects and generate low-poly geometry? By “slow” I mean GPUs based on their frequncy, VRAM and info like this. Lower values mean slower GPU. It is quite “easy” way, but it should be enough.
I cannot do it in runtime based on frame time, because it would require reload of geometry, shaders etc. and it would be inconvinient for user.
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